Plugins and Techs for RPGmaker MZ/MV
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About
Plugins(MZ)
Plugins(MV)
Supply Record
Articles
Lab.
Supports
Quick Notice
Enemy Symbol Encounter v1.30
(Mar. 1st)
This website distributes javascript plugins for RPG Maker MZ (and MV)
which I implemented for my use especially inspired by console Japanese RPGs.
There are no plugins to require prerequisite (Core) plugins so that you can start to evaluate one plugin for specific features.
-Information-
WEB update info.
Plugins update info.
-March- -February- 19th, Added a new article in "Lab.". -> The comming update "Minimap" v1.30 and Introduction of "Replace Map Tiles on Games" 10th, Dragon Cave forbids Non-regular way of access to any contents (including plugins). 3rd, We could not access to Dragon Cave between 1.40 a.m. to 10.15 (GMT+9) due to a trouble of server equipments which is now rectified. Sorry for inconvenient. -January, 2021- 26th, Update the "Game" page. -> Recent Development status and a metion the plugin "6. Separable Battle Status HUD". 19th, Re-installed the access counter due to the system out of order. A Happy New Year!! -December- 14th, Implemented a category filter for the list of MZ Plugins. (Category may be fixed later.) -November- 18th Update the "Game" page. -> Recently released plugins show. Exhibition of newly developing systems for battle scenes. -October- "Terms of Use" is initialized to specialize to RPGMaker. For use in your game, no changes actually. -September- 23th, Opened "Supply Record" page to introduce new coming games using plugins of Dragon Cave. 18th, Temporary Open "Supply Record" which is a page to introduce the games using plugins in Dragon Cave. 15th, Change URL as DNS is substituted. -August- 24th, Update script documents for MZ (In particular, description for usage of plugin commads are renewed.) 23th, "Games" update: About upcoming plugins 20th, Ported MV plugins for RPGMAker MZ. 13th, Explicitly Sentenced the license for plugin scripts. (No terms are changed.) 6th, Moved all js resources from GitHub. (All scripts in this site will be up-to-date.) -July- 24th, Renewal of the document for MVplugin in English is completed. 21th, Opened "Games" page (It actually shows under developing / future coming plugins.) 18th, Renewed the document for MVplugin (to #5) 15th, Test operations (Almost under construction, transferring from github)
-March- 1st, Update for "Enemy Symbol Encounter" (v1.30MV/MZ) -> Preliminary implementation of symbol behavior evacuating from players. -> Add features to call common events and scripts in each symbol's phase. -> Internal optimization and modification/ Eliminating overwritten implementation -February- 28th, Update for "Minimap and Area Map" (v1.31) -> Fixed a problem map symbols with conditional activation does not work properly after v1.20. 27th, "Accuracy Attack Manager" is released! 26th, "Critical Attack Manager" is released! 25th, "Perfect Guard Enemy" is released! 23th, Update for "Minimap and Area Map" (v1.30) -> Implemented the auto-map system (display only the player's trails). -> Minor fix for a setting for secret passage and some optimization. 21th, Update for "Replace Map Tiles on Games" (v1.10) -> Fixed a problem of incorrect replaced tiles synchronization caused in map transfer. -> Sample project is updated due to drastic internal implementation changes. 18th, Update for "Highlighting New Items on Menu" (v1.03) -> Modified not to activate highlighting system for item gains by internal "Change Equip" process in RPGMaker. 17th, "Replace Map Tiles on Games" is released! 15th, Update for "Message Window Extension" (v1.31) -> Fixed a problem that control sequences are not processed properly with Message Speed enabled. -> Add a parameter to configure the command name of message speed in the option menu. 13th, Update for "Obtained Item Popup Indicator" (v1.03) and "Obtained Item Window Indicator" (v1.03) -> Modified not to activate the indicator for "Hidden Item A/B" obtain. 12th, Update for "Minimap and Area Map" (v1.23) -> Added a setting for secret passage (Require other plugins for map setting). 10th, Update for "Highlighting New Items on Menu" (v1.02) -> Bug fix for management of recent obtained item stack. 9th, Update for "Minimap and Area Map" (v1.22) -> Modified the control in areamap and legend window generation. -> Few Plugin Parameters are added. 6th, Update for "Message Window Extension" (v1.30) -> Implementation of Message Speed and Sound system with their configuratino 4th, "Equipment Slot Management" is released! 2nd, Update for "Highlighting New Items on Menu" (v1.01) -> Added right alignment option for highlight text. 1st, "Highlighting New Items on Menu" is released! -January, 2021- 31th, Update for "Minimap and Area Map" (v1.21) -> Modified the map draw initialization step and map image mask procedure. 28th, "Event Trigger Extension" is released! Update for "Enemy Symbol Encounter" (v1.21MV/MZ) -> Eliminated redundant event page condition checks to improve game performance. 27th, Update for "Minimap and Area Map" (v1.20) -> Fixed a problem of minimap symbols sometimes shown even outside the minimap region. -> Accelerated the area map scene loading with some modifications. 25th, "Battle Transition Effect" (Type-Alpha, Beta, Gamma, Delta, Epsilon) is released! 23th, Update for "Race for battlers and weapon/skills efficiency for specific opponents" (v1.11MV/MZ) -> Added a tag setting for skills to ignore race efficiency effects. 22th, Update for "Application SV_Actor Sprites to Enemies" (v1.04) -> Bug fix in motion performance 21th, "Troop Reinforcement" is released! 18th, "KMS Debug Menu Extension" is released! 11th, Update for "GabWindow" (v1.11) -> Fixed a problem for log system collaborating with SoR_GabWindow (caused in no face graphic specified). -> Extended to work with SoR_GabWindow Type-L2 and R2. 8th, Update for "Enabling the Damage Graphic as MV" (v1.02) -> Fixed a problem that text images except for digits do not pop up due to missing initialization of showing position. 7th, Update for "Time-based Duration for Buff/State and Regeneration" (v1.01) -> Modified a plugin parameter (Number_ConfigurableBuffs). -> Added script functions to get duration correction avaiable any scenes during the game. 5th, "Time-based Duration for Buff/State and Regeneration" (Type-Alpha, Beta) is released!! 4th, Update for "GabWindow" (v1.20) only MZ. -> Minor bug fix. Additional version of "GabWindow" Type-L2/R2 is released!! (Co-working Type-L and R concurrently) -December- 30th, "Correction for SV_Actor Sprites" is released! Update for "Application SV_Actor Sprites to Enemies" (v1.03) -> Added a script function corresponding to "Correction for SV_Actor Sprites". 24th, Update for "Separable HP Gauge with Original Images UI in Battles" (v1.02) -> Fixed a problem caused in HP dealing on map menu scene. 22th, Update for "Application SV_Actor Sprites to Enemies" (v1.02) -> Added tags to correct SV_Actor and its related sprites. 20th, "Shared Variables among Savedata" is released! 11th, Update for "Obtained Item Popup Indicator" (v1.02) -> Added icon scaling for use of small indicator windows. 10th, "Reordering in Skill Lists" is released! 9th, Update for "Race for battlers and weapon/skills efficiency for specific opponents" (v1.10MV/MZ) -> Minor fixes to apply race tags also for states. 4th, Update for "Variables and Parameters Change States and Equipments Every Specified Walk Steps" (v1.21MV/MZ) -> Modified timing of steps measurement 3rd, Update for "Variables and Parameters Change States and Equipments Every Specified Walk Steps" (v1.20MV/MZ) -> Fixed a problem the effect is appeared on forward actors when several actors have the same tag effect. -November- 30th, Update for "Target Battler Selection Cursors" (v1.01) Update for "Separable HP Gauge with Original Images UI in Battles" (v1.01) -> Added an option to customize number of HUDs. (For the treatment troops which have more then 9 enemies.) 27th, Update for "Message Backlog" (v1.10) -> Bug fix of incorrect message recording raised by v1.03 update. 26th, Update for "Enabling the Damage Graphic as MV" (v1.01) -> Modification to expand internal process 23th, Update for "Application SV_Actor Sprites to Enemies" (v1.01) -> Added multiple SVActor candidate systems by lottery. 22th, Update for "Enemy Symbol Encounter" (v1.20MV/MZ) -> Improved the "speed" tag for symbols to accept small numbers. Update for "Battle Start Message Windows Disabled" (v1.10MV/MZ) -> Eliminated redundant commands affecting preemptive and surprised battles. 21th, Update for "Message Window Extension" (v1.20) -> Message Balloon Tail is additionally implemented. New plugin parameters. The sample project is also updated. 20th, "Skills and Items Activates CommonEvent Only on Map" is released! 19th, "Unlimited Enemy Status and Extension" is released! 17th, "Application SV_Actor Sprites to Enemies" is released! 16th, Update for "Battle Action Indicator" (v1.02) -> Fixed minor errors and behavior. Update for "Message Window Extension" (v1.15) -> Fixed a problem which the message pause sign is hidden in particular situation. 13th, Update for "Obtained Item Popup Indicator" (v1.01) -> Add color decoration of texts for the obtained item. (Require the additional parameter setting due to refinement of text drawing system.) 12th, Update for "Obtained Item Window Indicator" (v1.02) -> Add color decoration of texts for the obtained item. 10th, "Separable HP Gauge with Original Images UI in Battles" is released! 9th, Update for "Alternate Map Name Style" (v1.03) -> Fixed the behavior of map window activating under unexpected situation. 4th, Update for "Battle Action Indicator" (v1.01) -> Add a new tag to designate an icon for each action. -> Modified the drawing system with original images. Update for "Minimap and Area Map" (v1.12) -> Add a plugin parameter to hide the minimap while any events are running. 3rd, Update for "GabWindow" (v1.14) only MZ. -> Bug fix for the gabwindow with ORIGINAL background images caused by recent updates. -October- 29th, Update for "Conditional BGM switch on Map" (v1.10). -> Add a script command to update BGM on the map. 28th, "Target Battler Selection Cursors" is released! "Battle Action Indicator" is released! 26th, Update for "Minimap and Area Map" (v1.11) -> Bug fix for some inconsistencies caused by v1.10 update. Update for "Creation of Eye-catching Image Scenes" (MZ1.11) -> Bug fix caused by MZ porting. 23th, Update for "Map Action Indicator" (v1.01) Changed to hide the indicator on any events running. 20th, Update for "Minimap and Area Map" (v1.10) -> Drastical changes for drawing mapping system to improve performance during the game. (It may require re-setting of plugin parameters due to the implementation change.) 16th, Update for "Message Window Extension" (v1.14) -> Modification of the behavior for dimmed background messages -> Add many plugin parameters to adjust the name box. !! Be careful for the update because you need additional initial settings. 14th, Update for "Message Backlog" (v1.04) -> Eliminated unexpected bug tampered in v1.03. 12th, Update for "Minimap and Area Map" (v1.07) -> Add a flag to reflect unopened treasure boxez on minimap -> Reflect vehicles (boat, ship, and airship) on minimap (optional) They cause further additional plugin parameters. 9th, Update for "Message Backlog" (v1.03) -> Added an option no to accumulate general battle messages. Update for "Confirmation dialog for Game Reset" (v1.01) -> Improved compatibility with the game running on web browser. 8th, "Enabling the Damage Graphic as MV" is released! 6th, Update for "Race for Battlers" (MV1.03/MZ1.04). -> Add functions to collect the number of races in battlers during the battle scene. 5th, Update for "Message Backlog" (v1.02) -> Added commands to disable message accumuation temporally. 4th, Update for "Message Backlog" (v1.01) -> Optimization the performance for the backlog scene 3rd, "Recovery In Leveup" is released! Update for "Message Window Extension" (v1.13) -> Some optimization of text drawing calculation 2nd, Update for "Minimap and Area Map" (v1.06) -> Add a layout style of the areamap (associated with "Message Backlog") 1st, Update for "Obtained Item Window Indicator" (v1.01) -> Modified the behavior to associate with "Message Backlog" and consequtive item acquisition. Update for "Minimap and Area Map" (v1.05) -> Optimized the update process for the minimap. -September- 29th, "Message Backlog" is released! Update for "GabWindow" (v1.13) only MZ. -> Use the latest version to associate with Message Backlog. 28th, Update for "Message Window Extension" (v1.12) Modified not to display the namewindow with the balloon without designation (which has appeared from v1.10?) 27th, Update for Creation of Eye-catching Image Scenes(v1.10) -> Plugin parameter for each chapter is changed. (No limit for number of items) 26th, "Confirmation dialog for Game Reset" is released! Update for "GabWindow" (v1.12) only MZ. Update for "Message Window Extension" (v1.11) -> Modification to combine with the upcoming plugin "Message Backlog" 25th, Update for "Race for Battlers" (MV1.02/MZ1.03). -> Be careful to update due to parameter format changes. This update is due to requests, it will last several times. 24th, "Alternation for Window Superposition" is released! Notice: This is for those who can modify the window layout by scripting or other plugins. 22th, Update for "GabWindow" (v1.11) only MZ. -> Extension to assosiate with the ruby feature by "Message Window Extension". 21th, Update for "Message Window Extension" (v1.10) -> Drastic update for fundamental features Implementation of ruby texts, plugin parameter configuration 20th, Update for "Story Objective Indicator" (v1.01) -> Modified behavior of the indicator. Update for "GabWindow" (v1.10) only MZ. -> Control sequences such as \n,\v,\i,\c are opened. Pay attention for update due to its internal process change. (MV ver. is not supported at present.) 19th, "Story Objective Indicator" is released! 17th, Update for Symbol Encounter Sysmtem (v1.11) -> Add an option to disable default encounter by the script. 14th, "Route Move Command for Designated Steps" is released! 13th, Update for Symbol Encounter Sysmtem(MZ/MV1.10) -> Major update to expand the symbol behavior for the party with followers. 12th, Update for Conditional BGM switch on Map (MV1.05/MZ1.06) -> The Change Not to process tags in the event test mode 11th, Update for Symbol Encounter Sysmtem( MV1.06/MZ1.07) -> Treatment for conflict with default in terms of character opaque 10th, Update for Message Window Extension (v1.02) -> Enabled to designate a current pocessing event (\msgev[-1]) for balloon message target. / Optimization for message centering 9th, "Obtained Item Window Indicator" is released! Update for "GabWindow" (v1.05) only MZ. -> Bug fix for the error in gabs without face graphcis after v1.04. 8th, "Obtained Item Popup Indicator" is released! 7th, Update for Minimap and Area Map (v1.04) -> Add features to add original symbol icons and additional mapping colors. Update for Message Window Extension (v1.01) -> Optimization of performance in the update of balloon message Update for Battle Message Popup Window Parts (v1.02, MZ only) -> Fixed the problem the font setting is not reflected. 6th, "Utility for Making events on the Map" is released! Plugin command series to releive nested event commands 4th, Update for Minimap and Area Map (v1.03) -> Enhancement and some minor changes Symbol Encounter Sysmtem(MZ1.06/MV1.05) -> Enhancement of the detection algorithm 3rd, Update for Minimap and Area Map (v1.02) Bug fix and added to save states of the minimap 2nd, Update for Minimap and Area Map (v1.01) Some revisions and additional features (Sample project is also updated.) 1st, Minimap and Area Map is released! -August- 29th, Update for GabWindow (v1.04) Bug fix for unique issues in MZ ver., no changes for MV. 28th, Action Indicator on Map is released. Update for Touch UI Remove (v1.02) 27th, New Variation of Separable Battle Status HUD For TPB in RPGMZ (Type-AlphaII/BetaII) 26th, Message Window Extension is released. Note: This will be continuously updated for enforcement. Update for Alternate Map Name Style(v1.02) Update for Symbol Encounter Sysmtem(MZ1.05/MV1.04) Bug fix for several problems 25th, Update for Symbol Encounter Sysmtem(Both MZ/MV ver.) Alternation of Chase behavior / Some Feature Extensions 23th, Update for Touch UI Remove (v1.01) 22th, Update for Symbol Encounter Sysmtem(Both MZ/MV ver.) 21th, Alternate Map Name Style is released. 20th, Plugins for MZ has been finished porting! New release of MZ Plugins - Touch UI Remove & Disable Inactivation of Unfocused Game Window 16th, Update for Symbol Encounter Sysmtem(v1.01) 12th, Symbol Encounter Sysmtem is released. 10th, Update for Creation of Eye-catching Image Scenes(v1.01) 8th, Update for Loop Traverse for Events(v1.01) 7th, Update for Ring UI for Actor Command on Battle(v1.03) -July- 31th, Loop Traverse for Events is released. 27th, Small modification for GabWindow, and etc. 26th, Battle Message Popup Window Parts (Encountered Enemy List Popup Window, etc.) are released. 15th, After RPGMZ is released, I will shift to the work on MZ. The support for MV scripts will be held only critical bug fix.
-Recently released plugins (for RPG Maker MZ)-
(Click thumbnail to play movies on youtube.)
Message Backlog
Enabling the Damage Graphic as MV
Minimap and Area Map
Obtained Item
Message
/
Popup
Indicator
Story Objective Indicator
Action Indicator on Map
Symbol Encounter
GabWindow
Plugins updated and newly released here are now only for RPGMaker MZ.
The common bug fix for ported MZ plugins will be also applied to MV version.
RPGMaker web
(Official)
Administrator: Soryu (twitter: @soryu_rpmakermv)
Dragon Cave
since 2020